Sound Samples

Audio Only Samples

The following audio samples represent Rich's audio design talents. All of the gun sounds were recorded on April 18th 2009 and are 100% original recordings. Said gun sounds have been edited together into suites and put into a virtual room to give you an idea what they would sound like in a game setting. On down the page you'll find videos demonstrating Rich's audio design abilities.

Weapon Audio Examples - Recorded April 18th 2009 (Audio Only)

Remington 870 Pump Shotgun

Winchester Double Barrel Shotgun

Ruger Redhawk .45 Long Colt Revolver

Colt 1911 Semi-Automatic Handgun

R96 Space Ranger Laser Rifle... from space

911 Call - A staged 911 call during the start of a Zombie Outbreak (Audio Only)

Zombified 911 Call

Ferals Inbound - Monster Audio Example (Audio Only)

Ferals Inbound

The Fourth Ring - SciFi Audio Example (Audio Only)

The Fourth Ring



Video Samples

You'll need the DIVX Web Player to view most of the movies on the page, grab it HERE

The following video is a short machinima I did for fun.... it's also a decent example of my sound design and music skills



ALL of the audio heard within this video was done by Rich and serves as a great example of his foley recording, as well as sound design, implementation, and mixing / mastering skills. Please note that Rich didn't work on this title, it's just an example video. Much of the audio was original foley recorded for this video, and Rich did all of the monster voice work.

The Following video is a re-edited trailer from the IO Interactive title Kayne and Lynch: Dead Men. Please note that Rich didn't work on this title, it's just an example video. ALL of the audio heard within was done by Rich and serves as a great example of his foley and weapon recording, as well as sound design, implementation, and mixing / mastering skills.



The following videos are from a canceled THQ / Paradigm Entertainment game called "The Third Option". It should be said that the game never even made it to alpha so it's quite rough around the edges but still a very good way to show off Rich's audio expertise. EVERYTHING (including the Paradigm logo) you hear except for the voice work was recorded, designed, edited, mixed, mastered, and Implemented / balanced by Rich via Audiokinetics audio engine, Wwise. All of the music heard within (some of which is adaptive) was composed by Rich. All of the gun sounds such as bullet impacts, gun foley, shell casings, and bullet impacts are original recordings. Higher quality versions of these videos can be downloaded here:

TTO - Infiltration Audio Demo

TTO - Helicopter Extraction Audio Demo

TTO - Weapon Audio Demo